FriendlySMP Offical Launch

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FriendlySMP Offical Launch July 7, 2024

Friendly SMP Offical Launch 

 

So as most of you know the end has been opened and with that I think I'm ready to make this post with all the changes that has happened up till now. Before that I just want to say thank you to everyone who has played and/or is still playing on the server and I hope you are making unforgettable memories :) We are a great community and I try to get to know each and every one of you because you have all chosen to play friendlysmp which has made my experience amazing. I also thank you for bearing through some of the issues we have had in our early stage as we are approaching almost a month being open and there has been plenty of downtime and maintenance and yes lag that I apolize for, with that Id like to say that 99% of this has been dealt with. There will be the ususal 2 automatic restarts a day and very rare downtime for maintenance and or updates/adding new plugins. The lag is gone :) and hopefully never comes back.

Here are a list of changes I've made big and small that most of you are aware of but ill list them all in one place:

Main Changes:

  • Host Switch - I switched our vps host to a different host in a better location, this also came with upgrades to ram bandwith and cpu :)
  • Clearlag Added - most of you know about this plugin, if you dont heres a quick explanation: Clearlagg's main feature is to automatically wipe items from the floor every interval set. We will not be using this feature to avoid players loosing their items when they die to this. Clear lagg was installed for another helpful feature that allows us to limit the amount of a specific or multiple different mobs or animals. This will allow us to avoid keep our entity count low without touching items from the floor. Our main issue for lag was villagers in massive amounts getting ticked in small areas. This is also used to avoid massive ammounts of endermen spawning in the end now as well with elytras being able to go from chunk to chunk at extreme speed causing them to spawn in. This has significantly reduced out lag to almost nothing with the occasionaly tps drop while the world automatically saves.                     
  • Town Hall / Community Trading Centre & Farms - We are in the process of making one big community hall to provide a trading centre and farms for public use to the server. This should entice people to not have the need to make their own trading centres as we are trying to limit the amount of active villagers to load in one area (3-4 villagers for farming ect is fine!) This information in more detail will be added to the in game guides section under info!
  • I think its safe to add here that Dynmap has been added back - you must have an account on the website to view it.
  • The end is open ! Elytra will be sold by the admin to ensure everyone has access to one. 
  • World borders increase. The size of overworld and the end has increased each by 10k
  • Vulcan Anticheat enabled and in full force!
  • Helper & Moderator ranks have been added. These are the staff on friendlysmp to ensure your questions can be answered and to keep unfriendly players out of our server! Please thank them any chance you get for all they have done :)

 

Small Changes:

  • /rtp & /wild has been changed to /tpr
  • Mob spawning limit has been reduced a bit to ensure entity count stays low. (No lag)
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